Fantasy RPG Vertical Slice Development (Bid Request)
Budget: $25 – $50 CAD
Unreal Engine Developer – Vertical Slice Prototype for Fantasy RPG (Bid Request)
Hi there,
I’m seeking a skilled Unreal Engine 5 developer to help scope and (eventually) build a vertical slice prototype for a fantasy RPG called Elarion: Blade of Destiny.
Before selecting a developer, I’m gathering quotes and timeline estimates for the following scope. This is a paid project, but I’m also open to phased development or partial rev-share if mutually beneficial.
Prototype Scope Overview
Please provide time & cost estimates for the following:
1. Environment Setup (UE5)
* One 0.5–1km² explorable zone (semi-stylized, wilderness/ruins)
* Walkable terrain, foliage, lighting, ambient FX
2. Basic Puzzle System
* 1–2 logic-based puzzles (e.g. rotating glyphs, activating runes)
* Triggered door/gate or magical event once solved
3. Simple Companion System
* Follow player, teleport to player if stuck
* Triggered dialogue scenes or interactions
* Optional: Join/leave mechanic
4. Basic Combat Setup (Optional)
* One melee weapon animation (sword or staff)
* One enemy with chase + attack behavior
5. Light UI Setup
* Simple HUD (health bar, interaction icon)
* Basic inventory (or placeholder menu)
---
What You’ll Provide
Please include in your proposal:
* Time and budget estimate (hourly or fixed OK)
* Your working style (milestones, hourly, retainer, etc.)
* Any relevant portfolio links or past UE5 work
This prototype is intended for use in a **funding pitch (Epic MegaGrants / Kickstarter / CMF)** and represents the opening 15–20 minutes of a much larger RPG in progress.
If you're interested, note that i have the following:
* A Unity prototype (work in progress)
* Game design doc and lore overview
* Visual references and world map
Thanks in advance — I look forward to hearing your ideas and approach!
Best,
S
Hi there,
I’m seeking a skilled Unreal Engine 5 developer to help scope and (eventually) build a vertical slice prototype for a fantasy RPG called Elarion: Blade of Destiny.
Before selecting a developer, I’m gathering quotes and timeline estimates for the following scope. This is a paid project, but I’m also open to phased development or partial rev-share if mutually beneficial.
Prototype Scope Overview
Please provide time & cost estimates for the following:
1. Environment Setup (UE5)
* One 0.5–1km² explorable zone (semi-stylized, wilderness/ruins)
* Walkable terrain, foliage, lighting, ambient FX
2. Basic Puzzle System
* 1–2 logic-based puzzles (e.g. rotating glyphs, activating runes)
* Triggered door/gate or magical event once solved
3. Simple Companion System
* Follow player, teleport to player if stuck
* Triggered dialogue scenes or interactions
* Optional: Join/leave mechanic
4. Basic Combat Setup (Optional)
* One melee weapon animation (sword or staff)
* One enemy with chase + attack behavior
5. Light UI Setup
* Simple HUD (health bar, interaction icon)
* Basic inventory (or placeholder menu)
---
What You’ll Provide
Please include in your proposal:
* Time and budget estimate (hourly or fixed OK)
* Your working style (milestones, hourly, retainer, etc.)
* Any relevant portfolio links or past UE5 work
This prototype is intended for use in a **funding pitch (Epic MegaGrants / Kickstarter / CMF)** and represents the opening 15–20 minutes of a much larger RPG in progress.
If you're interested, note that i have the following:
* A Unity prototype (work in progress)
* Game design doc and lore overview
* Visual references and world map
Thanks in advance — I look forward to hearing your ideas and approach!
Best,
S
Related categories:
Game Design
3D Rendering
Animation
C++ Programming
3D Modelling
3D Animation
Unity 3D
OpenGL
Game Development
Unreal Engine