Epic UE5 Mountain Level Design

Job ID: 40252832

Budget: ₹12,500 – ₹37,500 INR

I’m heading into the next milestone on “The Last Shogun: Whispers of the Wind,” a UE5 stealth-combat project that already features dynamic AI patrols, katana parry-dodge-combo systems, and moody Lumen lighting. What I need now is a breathtaking mountain-and-cliff environment that makes those mechanics sing.

You’ll sculpt a rugged natural landscape using Nanite for rock faces, sheer drops, hidden plateaus, and winding cliff paths that invite both silent infiltration and dramatic swordplay. Think elevated vantage points for scouting, narrow ledges for risky traversal, and open clearings that can flip into tense combat arenas once the player is spotted. Lighting should push Lumen’s strengths—soft dawn haze rolling through valleys, stark moonlight that deepens shadows for stealth, and dynamic exposure that highlights steel clashes.

AI navigation and cover must be baked into the world so my existing patrol logic plugs straight in; seamless navmesh on multi-tier geometry is key. Performance has to stay rock-solid on a mid-range PC while maintaining cinematic visual fidelity.

Deliverables
• A fully-playable UE5.3 level (.umap + related assets) showcasing mountainous terrain and cliffs
• Nanite-ready meshes, foliage, and material instances optimised for 60 fps on an RTX 2060 class GPU
• Lumen lighting pass with day-night blend and exposure settings
• Configured navmesh plus clearly marked patrol, spawn, and combat zones matching my current AI blueprints
• Brief scene-setup document outlining asset hierarchy, scalability settings, and any plugins used

If you thrive on environmental storytelling and know how to squeeze every drop out of Nanite and Lumen, let’s craft the vertical slice that turns heads.