3D UE5 Developer for Brutal Combat Game Demo – Heavy Pistol Combat, Physics-Based Animations
Budget: $250 – $750 USD
Core Focus: Developing a pistol-based level with ranged combat, destructible environments, and dynamic sound and visual effects. The level concludes with a gameplay cinematic transition featuring button prompts for finishing moves.
Milestones:
1. Character Setup and Locomotion:
o Use MetaHuman to create a consistent protagonist with realistic movement and weight when handling the heavy revolver.
o Implement sound effects for movement, reloading, and gun handling.
2. Heavy Revolver Mechanics:
o Develop the revolver mechanics with realistic shooting and reloading, complemented by Chaos Physics to simulate bullet impacts.
o Integrate sound and visual effects for gunfire, bullet penetration, and environmental destruction.
o Take some inspiration from Bodycam but TPS.
3. Environment Interaction and Destruction:
o Design destructible environments where walls, crates, and objects react dynamically to gunfire.
o Ensure synchronized sound and visual effects for destruction and environmental interactions.
4. Taking Cover, Enemy AI and Reactions:
o Incorporate taking cover with inspiration from the Gears of War series.
o Create AI that reacts to gunfire and takes cover, with detailed sound and visual cues for hit reactions and deaths.
5. Gameplay Cinematic Transition:
o At the end of the level, implement a seamless transition to a gameplay cinematic where the player performs finishing moves with the revolver.
o Include button prompts for headshots or other brutal kill moves. If the player misses the prompts, implement a brutal retaliation sequence.
o Ensure the cinematic feels integrated into the gameplay without interruption.
6. Final Polish and Testing:
o Optimize the level for performance and ensure fluid integration of all gameplay elements, including sound, visual effects, and cinematics.
Milestones:
1. Character Setup and Locomotion:
o Use MetaHuman to create a consistent protagonist with realistic movement and weight when handling the heavy revolver.
o Implement sound effects for movement, reloading, and gun handling.
2. Heavy Revolver Mechanics:
o Develop the revolver mechanics with realistic shooting and reloading, complemented by Chaos Physics to simulate bullet impacts.
o Integrate sound and visual effects for gunfire, bullet penetration, and environmental destruction.
o Take some inspiration from Bodycam but TPS.
3. Environment Interaction and Destruction:
o Design destructible environments where walls, crates, and objects react dynamically to gunfire.
o Ensure synchronized sound and visual effects for destruction and environmental interactions.
4. Taking Cover, Enemy AI and Reactions:
o Incorporate taking cover with inspiration from the Gears of War series.
o Create AI that reacts to gunfire and takes cover, with detailed sound and visual cues for hit reactions and deaths.
5. Gameplay Cinematic Transition:
o At the end of the level, implement a seamless transition to a gameplay cinematic where the player performs finishing moves with the revolver.
o Include button prompts for headshots or other brutal kill moves. If the player misses the prompts, implement a brutal retaliation sequence.
o Ensure the cinematic feels integrated into the gameplay without interruption.
6. Final Polish and Testing:
o Optimize the level for performance and ensure fluid integration of all gameplay elements, including sound, visual effects, and cinematics.