Create Ultra-Realistic 3D MetaHuman
Budget: $750 – $1,500 USD
Job Description:
Hello,
I have an AI-generated ultra-photorealistic portrait.
The goal of this project is to create a one-to-one digital clone of the person in the image — not a stylized, simplified, or interpreted version, but the exact same human in Unreal Engine 5.7 as a fully functional MetaHuman character.
NON-NEGOTIABLE REQUIREMENTS:
The final result must be visually identical to the photo — no approximations.
Character must be fully mesh-based, not proxy or simplified.
8K textures and high-end shaders must be applied directly to the mesh, not placeholders.
Character must include full-body composition with proper proportions, scale, and anatomical accuracy.
The digital human must be able to function like a real person: move, emote, talk — all in a real-time pipeline.
BODY & FACE COMPOSITION DETAILS:
Body:
The body must reflect the physique seen in the image: proper shoulder width, height, chest volume, etc.
Can be based on MetaHuman template, but must be reshaped to match the real-world look.
Default clothing will be medical scrubs or custom attire as needed.
Face:
Facial proportions (eyes, brows, nose, lips, bone structure) must match the reference perfectly.
Texture maps must include: 8K BaseColor, Normal, Roughness, AO, SSS, Displacement, and micro-detail if applicable.
Shader and material system must simulate realistic subsurface scattering, specular highlights, and skin reflectivity.
REAL-TIME PERFORMANCE CAPTURE PIPELINE:
iPhone Face ARKit Compatibility:
The MetaHuman must be fully compatible with Live Link Face (iOS ARKit).
Facial expressions, eye tracking, and accurate lip sync must function in real-time.
Blendshapes must follow Apple ARKit naming conventions and facial hierarchy.
Future-Ready for Motion Capture Sensors:
Skeleton & rig must be ready for Rokoko, Perception Neuron, Xsens, etc.
Control Rig and retargeting systems must be fully set up for full-body mocap integration.
Naming conventions and hierarchy must follow Live Link & UE5 rigging best practices.
SCENE, LIGHTING & RENDER QUALITY:
Camera: Medium close-up, eye level, 35mm lens.
Lighting: Soft volumetric lighting from the left, neutral HDR grading.
Includes: Ray Traced GI, Reflections, Depth of Field, Lumen Lighting.
Test cinematic or scene setup should be included in delivery.
Any creative work produced in English must operate at this level of depth and intentionality!
Without that, it’s just noise in an already oversaturated landscape.
Authenticity, precision, and emotional resonance aren’t optional — they're the only way to stand out and actually matter.
Samples:
https://www.youtube.com/shorts/g_hftn-PLqA
https://www.youtube.com/shorts/F3MfmtXHbqE
https://www.youtube.com/watch?v=ooWTrCuH2hA
I own an iPhone 16 Pro Max.
My machine is an AMD 9950 x3D, 5080 RTX, 96 GB of RAM, and a 2 TB M2 7500 read and write.
So, don't worry about the machine. Please give me the best.
Hello,
I have an AI-generated ultra-photorealistic portrait.
The goal of this project is to create a one-to-one digital clone of the person in the image — not a stylized, simplified, or interpreted version, but the exact same human in Unreal Engine 5.7 as a fully functional MetaHuman character.
NON-NEGOTIABLE REQUIREMENTS:
The final result must be visually identical to the photo — no approximations.
Character must be fully mesh-based, not proxy or simplified.
8K textures and high-end shaders must be applied directly to the mesh, not placeholders.
Character must include full-body composition with proper proportions, scale, and anatomical accuracy.
The digital human must be able to function like a real person: move, emote, talk — all in a real-time pipeline.
BODY & FACE COMPOSITION DETAILS:
Body:
The body must reflect the physique seen in the image: proper shoulder width, height, chest volume, etc.
Can be based on MetaHuman template, but must be reshaped to match the real-world look.
Default clothing will be medical scrubs or custom attire as needed.
Face:
Facial proportions (eyes, brows, nose, lips, bone structure) must match the reference perfectly.
Texture maps must include: 8K BaseColor, Normal, Roughness, AO, SSS, Displacement, and micro-detail if applicable.
Shader and material system must simulate realistic subsurface scattering, specular highlights, and skin reflectivity.
REAL-TIME PERFORMANCE CAPTURE PIPELINE:
iPhone Face ARKit Compatibility:
The MetaHuman must be fully compatible with Live Link Face (iOS ARKit).
Facial expressions, eye tracking, and accurate lip sync must function in real-time.
Blendshapes must follow Apple ARKit naming conventions and facial hierarchy.
Future-Ready for Motion Capture Sensors:
Skeleton & rig must be ready for Rokoko, Perception Neuron, Xsens, etc.
Control Rig and retargeting systems must be fully set up for full-body mocap integration.
Naming conventions and hierarchy must follow Live Link & UE5 rigging best practices.
SCENE, LIGHTING & RENDER QUALITY:
Camera: Medium close-up, eye level, 35mm lens.
Lighting: Soft volumetric lighting from the left, neutral HDR grading.
Includes: Ray Traced GI, Reflections, Depth of Field, Lumen Lighting.
Test cinematic or scene setup should be included in delivery.
Any creative work produced in English must operate at this level of depth and intentionality!
Without that, it’s just noise in an already oversaturated landscape.
Authenticity, precision, and emotional resonance aren’t optional — they're the only way to stand out and actually matter.
Samples:
https://www.youtube.com/shorts/g_hftn-PLqA
https://www.youtube.com/shorts/F3MfmtXHbqE
https://www.youtube.com/watch?v=ooWTrCuH2hA
I own an iPhone 16 Pro Max.
My machine is an AMD 9950 x3D, 5080 RTX, 96 GB of RAM, and a 2 TB M2 7500 read and write.
So, don't worry about the machine. Please give me the best.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Unreal Engine
3D Rigging
3D Visualization