Create RideRealm, a 2D Game on Unreal Engine 5
Budget: €30 – €250 EUR
We’re looking for a freelancer to help build RideRealm from zero in 2D using Unreal Engine 5. Below is the full scope of work:
Main Menu
UMG widget with buttons:
New Game
Load Game
Options
Exit
Clicking New Game launches the park level
Clicking Exit quits the application
New Game Flow & World Generation
Automatically open a level named MainPark
Generate a 1000 × 1000 tile floor (planes or Paper2D tilemap)
Spawn a continuous fence around the entire perimeter
Place an Entrance Booth at one side of the fence
Visitor Entry & Behavior
Create a path from the fence opening to the Entrance Booth
When park is open, visitors spawn at the fence and walk in along the path
When park is closed, visitors arriving at the entrance turn around and leave
Build Menu
Bottom-bar or side panel with categories and sub-menus for:
Rides
Food & Beverage
Decorations (trees, fountains, etc.)
Paths & Water features
Terrain editing (digging & raising ground)
Park Maintenance
In-game UI section for hiring and managing staff roles:
Mechanic
Janitor
Security guard
Police officer
Entertainer
Management Menu
Guest List (visitor count, satisfaction)
Ride List (all rides with adjustable prices)
Park Budget & Finance overview
Camera Controls
Default free-look like UE5 Editor (W/A/S/D + mouse)
Optional Lock Camera at 45° button that fixes the view to orthographic –45° pitch / 45° yaw
Timeline & Deliverables
Blueprint-only solution in UE5.x
Clean folder structure (Maps, Blueprints, UI, Assets)
Responsive UI that scales to different resolutions
Delivery of full UE5 project folder with working menus, world generation, visitor logic, build/maintenance menus, management panels, and camera toggle
Please let me know your estimated timeline and rate for this scope.
Main Menu
UMG widget with buttons:
New Game
Load Game
Options
Exit
Clicking New Game launches the park level
Clicking Exit quits the application
New Game Flow & World Generation
Automatically open a level named MainPark
Generate a 1000 × 1000 tile floor (planes or Paper2D tilemap)
Spawn a continuous fence around the entire perimeter
Place an Entrance Booth at one side of the fence
Visitor Entry & Behavior
Create a path from the fence opening to the Entrance Booth
When park is open, visitors spawn at the fence and walk in along the path
When park is closed, visitors arriving at the entrance turn around and leave
Build Menu
Bottom-bar or side panel with categories and sub-menus for:
Rides
Food & Beverage
Decorations (trees, fountains, etc.)
Paths & Water features
Terrain editing (digging & raising ground)
Park Maintenance
In-game UI section for hiring and managing staff roles:
Mechanic
Janitor
Security guard
Police officer
Entertainer
Management Menu
Guest List (visitor count, satisfaction)
Ride List (all rides with adjustable prices)
Park Budget & Finance overview
Camera Controls
Default free-look like UE5 Editor (W/A/S/D + mouse)
Optional Lock Camera at 45° button that fixes the view to orthographic –45° pitch / 45° yaw
Timeline & Deliverables
Blueprint-only solution in UE5.x
Clean folder structure (Maps, Blueprints, UI, Assets)
Responsive UI that scales to different resolutions
Delivery of full UE5 project folder with working menus, world generation, visitor logic, build/maintenance menus, management panels, and camera toggle
Please let me know your estimated timeline and rate for this scope.
Related categories:
Game Design
C# Programming
Unity 3D
Game Development
Unreal Engine
2D Game Art
Game UI
Level Design