Console Simulation Game in Unreal
Budget: $25 – $50 AUD
I’m gearing up to build a full-scale simulation title for console and I’m looking for a studio that lives and breathes Unreal Engine. The core brief is straightforward: take my concept from pre-production through launch on current-gen consoles, complete with robust multiplayer support.
Here’s the vision. Gameplay centres on authentic simulation mechanics, so physics accuracy, nuanced AI behaviour and highly polished UX are all non-negotiables. Multiplayer is a must, with smooth matchmaking and stable netcode that can handle both cooperative and competitive modes. While I have a clear design direction and feature list, I’ll lean on your team for technical planning, milestone scheduling and advising on best practices inside Unreal—including optimisation passes for console hardware.
Key deliverables will include:
• A playable vertical slice demonstrating core simulation systems and online functionality
• Incremental builds leading up to an alpha on target console dev-kits
• Final gold master with certification-ready assets and documentation
If your studio has shipped console projects in Unreal, can integrate dependable online services and is comfortable collaborating on everything from art pipelines to performance profiling, I’d love to hear how you would approach this project and what your typical timeline looks like.
Here’s the vision. Gameplay centres on authentic simulation mechanics, so physics accuracy, nuanced AI behaviour and highly polished UX are all non-negotiables. Multiplayer is a must, with smooth matchmaking and stable netcode that can handle both cooperative and competitive modes. While I have a clear design direction and feature list, I’ll lean on your team for technical planning, milestone scheduling and advising on best practices inside Unreal—including optimisation passes for console hardware.
Key deliverables will include:
• A playable vertical slice demonstrating core simulation systems and online functionality
• Incremental builds leading up to an alpha on target console dev-kits
• Final gold master with certification-ready assets and documentation
If your studio has shipped console projects in Unreal, can integrate dependable online services and is comfortable collaborating on everything from art pipelines to performance profiling, I’d love to hear how you would approach this project and what your typical timeline looks like.
Related categories:
Game Design
C++ Programming
Unity 3D
Physics
Game Development
Unreal Engine
Simulation
Game Programming