PC/Console Puzzle Game Development

Job ID: 40484501

Budget: $250 – $750 USD

I’m preparing an original puzzle title for Windows, macOS and the current generation of consoles and need a full-stack game developer who can take it from concept prototype to a polished commercial release. The gameplay revolves around clever, bite-sized challenges that gradually layer new mechanics, so clean code architecture and a solid content-pipeline are essential for adding levels quickly and keeping performance silky-smooth.

You would handle both the front-end player experience and the back-end systems that drive menus, settings, save data and platform-specific services. A physics-friendly engine such as Unity, Unreal or Godot is fine as long as you can ship an installer or storefront-ready build for Steam, Epic and at least one console SDK. Expect to work with controller input first, then adapt to keyboard and mouse.

To keep the process transparent I’ll supply a full game design document, art style references and a repository where we can iterate together. Milestones will centre on a vertical slice, a feature-complete beta and final release candidate. At each stage I’ll need:

• Playable build (Windows EXE + console package)
• Source project with clear, commented code and prefab organisation
• Brief technical notes on how to add or tweak levels without breaking existing content

If you have shipped puzzle or logic-driven games on PC/console before, please mention the titles and describe your role. A short prototype demo or relevant GitHub link will help me gauge fit quickly.