Codesign MacOS Unreal Engine Application
Budget: $750 – $1,500 USD
This task is to codesign and document how to codesign a MacOS Unreal Application.
1. Start the Epic Games Launcher on MacOS 12.5 (Monterey) (required) and start version 5.0.3 (required) of the Game Engine.
2. Pick a Third Person C++ application template.
3. When the game engine starts package the app for Shipping.
Proceed to code sign the application for Distribution Outside the Mac Store:
4. Code sign the whole application with an "Application ID" certificate type created at https://developer.apple.com.
5. Put the application in a compressed .dmg file and code sign that file as well.
6. The proof that you have succeeded is if you can share the dmg file with me and I can install and run the application on my mac machine.
Your deliverables will be:
1. The project source code and
2. ...scripts you used for code signing checked into a Github project to which I have access.
3. Documentation explaining each step of the code signing.
Please quote me for this job.
1. Start the Epic Games Launcher on MacOS 12.5 (Monterey) (required) and start version 5.0.3 (required) of the Game Engine.
2. Pick a Third Person C++ application template.
3. When the game engine starts package the app for Shipping.
Proceed to code sign the application for Distribution Outside the Mac Store:
4. Code sign the whole application with an "Application ID" certificate type created at https://developer.apple.com.
5. Put the application in a compressed .dmg file and code sign that file as well.
6. The proof that you have succeeded is if you can share the dmg file with me and I can install and run the application on my mac machine.
Your deliverables will be:
1. The project source code and
2. ...scripts you used for code signing checked into a Github project to which I have access.
3. Documentation explaining each step of the code signing.
Please quote me for this job.