CityBld Kit Creation in Unreal

Job ID: 39808969

Budget: £20 – £250 GBP

I’m building a game in Unreal Engine and need a reusable CityBld kit so I can populate large city areas quickly without rebuilding pieces by hand. The project already has a level in place; what’s missing is a tidy, modular kit inside the CityBld plugin that drops straight in and works with my existing material and Blueprint workflow.

The job centres on game-ready implementation rather than high-end pre-render, so collision, LODs and instancing efficiency matter. I’m happy to supply the mesh and texture source files I currently have; your task is to organise them into a well-structured, drag-and-drop kit that CityBld recognises and spawns correctly.

Deliverables
• A CityBld-compatible kit file (or collection) set up inside the project
• Materials and instances hooked up so any changes propagate across all spawned assets
• Clean naming conventions and folder structure for ongoing development
• A short written or video walkthrough showing how to extend or modify the kit

If you have previous CityBld experience—especially in a live game context—this should be a straightforward, focused build.