**Character Rigger Needed — Animated Short Film (Unreal Engine 5)**

Job ID: 40516091

Budget: $30 – $250 USD

Looking for an experienced character rigger for a Pixar-style animated feature film currently in production.

**The Character**
Beck — a young Bigfoot. Non-humanoid proportions (long arms, short legs, enormous feet). Expressive face with exposed skin around eyes, mouth, nose, hands and feet. Brown fur body. Provided as a clean A-pose GLB mesh, ~60K quads, with textures embedded.

**What I Need**

1. Full body skeleton, UE5-compatible, weighted to the mesh
2. 52 ARKit facial blend shapes on the face — emotional expressiveness is the priority, NOT phonemes (character is non-verbal)
3. Blend shape names must match ARKit spec exactly for Live Link Face compatibility
4. Delivered as rigged FBX ready for Unreal Engine 5 import

**Technical Requirements**
- UE5 delivery experience required
- ARKit blend shape work required — please show examples in your portfolio
- Live Link Face familiarity preferred
- Creature rig experience preferred over standard humanoid

**Timeline**
ASAP

**Budget**
Fixed price. Please quote for the full scope above. Include examples of facial blend shape work and creature rigs in your application.

**Note**
This is the hero character of a feature film. The rig needs to support subtle emotional performance — small brow movements, eye squints, one-sided mouth expressions. Broad shapes only will not work for this role.
Related categories: ARKit Unreal Engine Blender