Cartoon Angel & God UE5.7 Characters

Job ID: 40460263

Budget: €30 – €250 EUR

I need two fully-playable humanoid characters—an Angel and a God—set up for Unreal Engine 5.7. I am aiming for a bright, cartoonish look at medium detail, not photorealism. I already experimented with hyper3d.ai to block out the heads, but assembling complete bodies and getting them game-ready is beyond me, so feel free to rebuild or start from scratch in whatever creation pipeline you prefer (MetaHuman, Blender, ZBrush, generative AI, etc.) as long as the final results meet the specs below.

Both characters must:
• use the standard UE5 mannequin/IK retargetable skeleton (or a clearly compatible custom rig)
• be properly skinned, rigged, and weight-painted
• import into 5.7 with zero errors or missing materials
• include basic locomotion animations (walk, run) plus idle loops (simple breathing or subtle fidget) If the characters are compatible with the UE skeleton, they will not need their animations.
• have clean materials and textures that suit a stylised, cartoon finish—no 8K bloat, but crisp enough for close-up shots
• come with an FBX + UE asset pack or a small sample level showing them moving with the included animations

Deliverables are approved once both characters are controllable in my test project, their animations play correctly, and no warnings appear on import.

If this is all clear, please let me know your preferred workflow and any questions you still have.

I attach a very nice AI output made in hyper3d.ai/, which i can inform you how to export it. The problem is I don't know how to continue this project from just a face to get a full human body.
I also attach a photo of an angel, just to understand how we want the angel to have natural human characteristics.

For both the characters we will sign the ownership agreement to own them.

thank you