UE4 Bespoke Models for Simulator

Job ID: 40177413

Budget: £1,500 – £3,000 GBP

We are looking for an experienced Unreal Engine environment artist to create a set of real-world landmark and special building assets for a professional rail simulator project.

Work will be integrated into a supplied Unreal Engine 4.26 project and must meet strict performance and quality standards for PC and console.


Requirements (Summary)
• Unreal Engine 4.26
• Architectural / environment modelling experience
• Authored LODs (LOD0–LOD3) for all assets
• Clean topology, real-world scale, correct pivots
• Material Instances using supplied world materials
• Textures max 1k / 2k, correctly grouped
• Max 10 materials per mesh
• Proper simulator-grade collisions
• Assets imported and structured correctly in UE project

A full technical scope with asset list, budgets, and reference links will be provided.


Deliverables
• UE4 imported assets with LODs & collisions
• Material instances applied
• Textures assigned to correct groups
• Simple blueprint per asset if required
• One revision pass per asset

To Apply

Please include:
• Portfolio (Unreal / environment work)
• Pricing (per asset or fixed)
• Estimated timeframe
• Confirmation you can work in UE4.26 with LODs & collisions