Advanced Fishing Game Development Required
Budget: $100,000 – $0 AUD
Fishing Game Developer Wanted (Unity or Unreal)
Project Overview
I’m looking for an experienced game developer (or small team) to create a modern, addictive fishing game for PC and mobile with long-term player retention. I don’t want a basic tap-to-catch game—I want a game with depth, progression, collection mechanics, and an economy that keeps players engaged for years.
The game should combine relaxing gameplay with meaningful progression and strategic decision-making.
Core Gameplay
* Cast, hook, and reel fish using skill-based mechanics.
* Hundreds of unique fish species with varying rarity.
* Different lakes, rivers, oceans, and special seasonal locations.
* Dynamic weather, time of day, and seasons affecting fish behaviour.
* Realistic but fun fish AI.
Progression
Players should be able to:
* Level up fishing skills.
* Unlock new regions.
* Purchase better rods, reels, lines, boats, and tackle.
* Upgrade equipment.
* Complete quests and achievements.
* Discover hidden and legendary fish.
Economy
A strong in-game economy is extremely important.
Features should include:
* Fish market with fluctuating prices.
* Equipment shop.
* Crafting and bait creation.
* Optional player marketplace (if feasible).
* Currency sinks to maintain long-term balance.
Multiplayer (Preferred)
If possible:
* Fishing with friends.
* Leaderboards.
* Weekly tournaments.
* Seasonal events.
* Rare world boss fish requiring multiple players.
Graphics
* Beautiful environments.
* High-quality water effects.
* Dynamic lighting.
* Relaxing atmosphere.
* Modern UI.
Audio
* Immersive environmental sounds.
* Water ambience.
* Dynamic music.
* Realistic fish and reel sounds.
Admin Features
* Easy content management.
* Ability to add new fish without rebuilding the game.
* Adjustable spawn rates.
* Live events.
* Analytics integration.
Future Features
The game should be built with expansion in mind, including:
* New maps.
* Boats.
* Competitions.
* Rare seasonal fish.
* Treasure hunting.
* Underwater exploration.
* Aquariums where players display their catches.
* Fishing clubs/guilds.
* Daily and weekly challenges.
Technology
Preferred:
* Unity or Unreal Engine.
* Clean, scalable code.
* Multiplayer-ready architecture.
* Database-backed progression.
What I’m Looking For
Please include:
* Examples of similar games you’ve built.
* Recommended game engine.
* Estimated timeline.
* Estimated budget.
* Suggestions for improving the concept.
My goal is to build a polished fishing game that players continue playing for years through engaging progression, regular content updates, and a balanced in-game economy.
Project Overview
I’m looking for an experienced game developer (or small team) to create a modern, addictive fishing game for PC and mobile with long-term player retention. I don’t want a basic tap-to-catch game—I want a game with depth, progression, collection mechanics, and an economy that keeps players engaged for years.
The game should combine relaxing gameplay with meaningful progression and strategic decision-making.
Core Gameplay
* Cast, hook, and reel fish using skill-based mechanics.
* Hundreds of unique fish species with varying rarity.
* Different lakes, rivers, oceans, and special seasonal locations.
* Dynamic weather, time of day, and seasons affecting fish behaviour.
* Realistic but fun fish AI.
Progression
Players should be able to:
* Level up fishing skills.
* Unlock new regions.
* Purchase better rods, reels, lines, boats, and tackle.
* Upgrade equipment.
* Complete quests and achievements.
* Discover hidden and legendary fish.
Economy
A strong in-game economy is extremely important.
Features should include:
* Fish market with fluctuating prices.
* Equipment shop.
* Crafting and bait creation.
* Optional player marketplace (if feasible).
* Currency sinks to maintain long-term balance.
Multiplayer (Preferred)
If possible:
* Fishing with friends.
* Leaderboards.
* Weekly tournaments.
* Seasonal events.
* Rare world boss fish requiring multiple players.
Graphics
* Beautiful environments.
* High-quality water effects.
* Dynamic lighting.
* Relaxing atmosphere.
* Modern UI.
Audio
* Immersive environmental sounds.
* Water ambience.
* Dynamic music.
* Realistic fish and reel sounds.
Admin Features
* Easy content management.
* Ability to add new fish without rebuilding the game.
* Adjustable spawn rates.
* Live events.
* Analytics integration.
Future Features
The game should be built with expansion in mind, including:
* New maps.
* Boats.
* Competitions.
* Rare seasonal fish.
* Treasure hunting.
* Underwater exploration.
* Aquariums where players display their catches.
* Fishing clubs/guilds.
* Daily and weekly challenges.
Technology
Preferred:
* Unity or Unreal Engine.
* Clean, scalable code.
* Multiplayer-ready architecture.
* Database-backed progression.
What I’m Looking For
Please include:
* Examples of similar games you’ve built.
* Recommended game engine.
* Estimated timeline.
* Estimated budget.
* Suggestions for improving the concept.
My goal is to build a polished fishing game that players continue playing for years through engaging progression, regular content updates, and a balanced in-game economy.
Related categories:
iPhone
Game Design
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine