very easy task Unity iOS Build + WiFi TCP Test (Sender & Receiver App)
Budget: ₹600 – ₹601 INR
We have two Unity apps that communicate via TCP over WiFi:
App 1 (Sender App): meant to be platform independent
App 2 (Receiver App): Runs on Windows PC
These two apps are already developed and tested on Android and Windows. Now, I need someone with a Mac and an iOS device to build, run, and test App 1 (Sender) properly with App 2 (Receiver) running on a windows PC.
What You Need To Do:
1. Its done by me ill share with you Build the Unity Project (App 1) for iOS:
Open Unity and switch platform to iOS.
Set the following build settings:
Scripting Backend: IL2CPP
Architecture: ARM64
API Compatibility Level: .NET Standard 2.0
Minimum iOS Version: 12.0
Export the Xcode project from Unity.
2. Open the Exported Project in Xcode:
Open the Xcode project on your Mac.
Select your Apple developer team in Signing & Capabilities.
Set a unique Bundle Identifier.
Enable automatic provisioning.
In Info.plist, add the following key to allow unencrypted TCP over WiFi:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
3. Build & Run App 1 (Sender) on Your iPhone/iPad:
Connect your iOS device via USB.
Build and deploy the app from Xcode to your iPhone or iPad.
4. Test Both Apps Working Together (Cross-device TCP Test):
On your Windows PC, run App 2 on unity editor (Receiver).
On your iPhone/iPad, run App 1 (Sender).
Make sure both devices are connected to the same WiFi network.
In the iOS app, enter your PC’s local IP address.
Tap the Request SSIDs button.
The iOS app will send a TCP message to the Windows app.
The Windows app will respond with a list of fake SSIDs.
The iOS app should receive and display the SSID list.
5. Record a Video Demo:
Show the following clearly:
App 1 running on your iPhone or iPad.
Entering the PC’s IP address.
Tapping the request button.
Receiving and displaying SSIDs sent from the Windows PC.
This is a must to confirm everything works.
What I’ll Provide:
The full Unity project for App 1 (Sender) — ready to export.
The Windows app project (App 2 Receiver) — just run it on unity editor.
Any necessary documentation or guidance if needed.
Requirements:
You must own a Mac with Xcode installed.
You must own a real iPhone or iPad.
You should have basic Unity and Xcode experience.
You can screen record your iOS device showing the test.
Deliverables:
A working Xcode project (if changes made).
A short video demo of the iOS app working end-to-end.
Confirmation that the iOS device communicates with the Windows PC and receives SSIDs correctly.
Working ios apk build
App 1 (Sender App): meant to be platform independent
App 2 (Receiver App): Runs on Windows PC
These two apps are already developed and tested on Android and Windows. Now, I need someone with a Mac and an iOS device to build, run, and test App 1 (Sender) properly with App 2 (Receiver) running on a windows PC.
What You Need To Do:
1. Its done by me ill share with you Build the Unity Project (App 1) for iOS:
Open Unity and switch platform to iOS.
Set the following build settings:
Scripting Backend: IL2CPP
Architecture: ARM64
API Compatibility Level: .NET Standard 2.0
Minimum iOS Version: 12.0
Export the Xcode project from Unity.
2. Open the Exported Project in Xcode:
Open the Xcode project on your Mac.
Select your Apple developer team in Signing & Capabilities.
Set a unique Bundle Identifier.
Enable automatic provisioning.
In Info.plist, add the following key to allow unencrypted TCP over WiFi:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
3. Build & Run App 1 (Sender) on Your iPhone/iPad:
Connect your iOS device via USB.
Build and deploy the app from Xcode to your iPhone or iPad.
4. Test Both Apps Working Together (Cross-device TCP Test):
On your Windows PC, run App 2 on unity editor (Receiver).
On your iPhone/iPad, run App 1 (Sender).
Make sure both devices are connected to the same WiFi network.
In the iOS app, enter your PC’s local IP address.
Tap the Request SSIDs button.
The iOS app will send a TCP message to the Windows app.
The Windows app will respond with a list of fake SSIDs.
The iOS app should receive and display the SSID list.
5. Record a Video Demo:
Show the following clearly:
App 1 running on your iPhone or iPad.
Entering the PC’s IP address.
Tapping the request button.
Receiving and displaying SSIDs sent from the Windows PC.
This is a must to confirm everything works.
What I’ll Provide:
The full Unity project for App 1 (Sender) — ready to export.
The Windows app project (App 2 Receiver) — just run it on unity editor.
Any necessary documentation or guidance if needed.
Requirements:
You must own a Mac with Xcode installed.
You must own a real iPhone or iPad.
You should have basic Unity and Xcode experience.
You can screen record your iOS device showing the test.
Deliverables:
A working Xcode project (if changes made).
A short video demo of the iOS app working end-to-end.
Confirmation that the iOS device communicates with the Windows PC and receives SSIDs correctly.
Working ios apk build
Related categories:
Mobile App Development
iPhone
C# Programming
Mac OS
iPad
Unity 3D
Game Development
iOS Development
Unity
Xcode