game developer needed
Budget: $750 – $1,500 USD
I’m putting together a story-driven role-playing game for PC and I need an experienced developer who can take it from concept to a solid, playable build. The core pillars are exploration, character progression, and choice-based narrative, so you should be comfortable implementing complex dialogue trees, an XP/skill system, and an expansive overworld that loads seamlessly on desktop hardware.
Unity or Unreal familiarity is essential, and I’ll expect clean, well-documented code that I can review in Git. Asset creation will largely be handled on my side, but you’ll need to integrate animations, shaders, and audio cues so the world feels alive.
Here’s how I see the collaboration working:
• First milestone: project architecture, input handling, and a small vertical slice demonstrating basic combat, inventory, and dialogue.
• Second milestone: full feature pass—quests, save/load, AI behaviours—wired into a polished alpha build.
• Final milestone: optimisation, bug fixes, and preparing a Steam-ready release candidate.
If you’ve shipped or significantly contributed to a PC RPG before, point me to it. Let’s discuss timelines, preferred engines, and how you like to structure sprints so we can hit each milestone smoothly.
Unity or Unreal familiarity is essential, and I’ll expect clean, well-documented code that I can review in Git. Asset creation will largely be handled on my side, but you’ll need to integrate animations, shaders, and audio cues so the world feels alive.
Here’s how I see the collaboration working:
• First milestone: project architecture, input handling, and a small vertical slice demonstrating basic combat, inventory, and dialogue.
• Second milestone: full feature pass—quests, save/load, AI behaviours—wired into a polished alpha build.
• Final milestone: optimisation, bug fixes, and preparing a Steam-ready release candidate.
If you’ve shipped or significantly contributed to a PC RPG before, point me to it. Let’s discuss timelines, preferred engines, and how you like to structure sprints so we can hit each milestone smoothly.