Zombie Tycoon Simulator with Subscriptions
Budget: €250 – €750 EUR
I want to bring a mobile-first Zombie Tycoon to Google Play that plays like a deep but approachable simulation. The core loop centres on building, upgrading and optimising survivor compounds, gathering resources and keeping everything running while the undead menace grows outside the gates. Combat exists, but city-building and economic management are the real stars, so every mechanic should reinforce that “manage, expand, survive” feeling players expect from a resource-driven sim.
Monetisation must rely solely on a clean, optional subscription. No ads, no consumable gems, no one-off cosmetics—just a straightforward monthly plan that unlocks quality-of-life boosts, exclusive structures and maybe accelerated research times. Google Play Billing should be fully implemented and sandbox-tested so the rollout is friction-free.
Key elements to deliver
• Complete Unity or Godot project (whichever you prefer) ready for release on Google Play
• Polished UI/UX that fits a modern mobile simulation game
• Scalable back-end hooks for future events and live-ops
• Google Play Billing integration for a single subscription tier, with restore-purchase logic and graceful handling of lapsed members
• Clear, commented source code and a short technical hand-off document so my in-house team can extend content later
Acceptance criteria
1. APK installs on Android 8+ devices without crashes or ANR in standard gameplay sessions.
2. Subscription purchase, renewal and cancel events are correctly reported in the Play Console and reflected in-game.
3. A new player can reach day three of the simulation without seeing forced spend walls or ads.
4. Asset bundles are under 150 MB total to meet Play Store size limits.
If you have shipped a builder or resource-management title before—or already worked with Play Billing subscriptions—your insight will be invaluable. Show me a quick proof of concept or link me to previous work, and we can lock in features and milestones right away.
Monetisation must rely solely on a clean, optional subscription. No ads, no consumable gems, no one-off cosmetics—just a straightforward monthly plan that unlocks quality-of-life boosts, exclusive structures and maybe accelerated research times. Google Play Billing should be fully implemented and sandbox-tested so the rollout is friction-free.
Key elements to deliver
• Complete Unity or Godot project (whichever you prefer) ready for release on Google Play
• Polished UI/UX that fits a modern mobile simulation game
• Scalable back-end hooks for future events and live-ops
• Google Play Billing integration for a single subscription tier, with restore-purchase logic and graceful handling of lapsed members
• Clear, commented source code and a short technical hand-off document so my in-house team can extend content later
Acceptance criteria
1. APK installs on Android 8+ devices without crashes or ANR in standard gameplay sessions.
2. Subscription purchase, renewal and cancel events are correctly reported in the Play Console and reflected in-game.
3. A new player can reach day three of the simulation without seeing forced spend walls or ads.
4. Asset bundles are under 150 MB total to meet Play Store size limits.
If you have shipped a builder or resource-management title before—or already worked with Play Billing subscriptions—your insight will be invaluable. Show me a quick proof of concept or link me to previous work, and we can lock in features and milestones right away.