Unity 2/3D modeler | Low-Poly Medieval art direction

Job ID: 40136891

Budget: $30 – $250 USD

I’m building a mobile MMO-RTS in Unity and need a talented 2D/3D artist to lock down the game’s visual direction. The look is stylised, low-poly and firmly medieval-fantasy—think bright colours, chunky silhouettes and readable details that shine on small screens.

Scope of the first batch
• A single World Map that ties all biomes together while remaining performance-friendly.
• 6 Hero characters—these are the showcase pieces, so they must carry the highest level of detail, strong silhouettes and personality.
• 6 Player Castle skins in a fantasy-with-magical-elements style so every player base feels unique yet cohesive.
• 1 major “King of the Hill” base that dominates the map and visually justifies its strategic importance.
• 6 themed temples/fortresses (ATK, DEF, SPEED, HP, GOLD, WISDOM) that pop at a glance and read instantly by their theme.

What I’m after
– Consistent low-poly geometry optimised for mobile.
– Hand-painted textures or smart material workflow that keeps draw calls low.
– Clean, game-ready FBX files with pivots, naming and scale set for Unity import.
– Hero characters rig-friendly (biped) so my animator can jump straight in.

Why this could grow
If we nail this pack, the roadmap includes NPC factions, siege engines, UI icons and marketing key art—so there’s plenty more ahead for the right collaborator.

Send over a short note on similar stylised work you’ve done, a link to your portfolio, and any questions you need answered before you dive in. Looking forward to shaping this world together.