Unity WebGL MMO Studio Needed
Budget: $8 – $15 USD
I have a browser-based 2D, partly turn-based MMO already running in Unity WebGL and I’m looking for a studio that can shepherd it forward over the long haul. Your team must be able to work end-to-end: C# on the client, Go on the server, Spine for animation, CockroachDB for persistence, and the full cloud/hosting stack that keeps everything online and scalable.
Right now the biggest gaps are in the architecture and finishing work with analytics.
Beyond that, you’ll be extending gameplay systems, tightening performance, refining UI, and handling the routine upkeep that keeps an MMO healthy. Expect a steady stream of small but continuous tasks rather than a single big sprint, so reliable long-term capacity is essential!
If your portfolio already includes Unity WebGL titles—especially MMOs or other real-time multiplayer projects—please share those links, along with a short note on how you handled hosting, scaling, and any Go-based infrastructure. Knowing who on your team will be on point and their time zone will help us sync sprints smoothly.
We’ll set milestones feature-by-feature, track progress on a shared board, and iterate together. Looking forward to seeing how your experience can level up this game for years to come.
Right now the biggest gaps are in the architecture and finishing work with analytics.
Beyond that, you’ll be extending gameplay systems, tightening performance, refining UI, and handling the routine upkeep that keeps an MMO healthy. Expect a steady stream of small but continuous tasks rather than a single big sprint, so reliable long-term capacity is essential!
If your portfolio already includes Unity WebGL titles—especially MMOs or other real-time multiplayer projects—please share those links, along with a short note on how you handled hosting, scaling, and any Go-based infrastructure. Knowing who on your team will be on point and their time zone will help us sync sprints smoothly.
We’ll set milestones feature-by-feature, track progress on a shared board, and iterate together. Looking forward to seeing how your experience can level up this game for years to come.