Unity WebGL - Help with last bug fixes and after-launch support
Budget: $8 – $15 USD
My Unity WebGL 2D MVP is almost ready to see daylight, yet it still has some bugs.
Here’s what I need help with right now:
• Fix bugs.
• Break up several oversized, monolithic scripts so the project is easier to maintain and extend.
• Produce a clean, reproducible WebGL build that I can upload immediately as an MVP.
• After the initial release, stay on board for incremental updates, quick hot-fixes, and general optimisation advice so the live version keeps running smoothly.
Technologies:
- Unity WebGL, C# frontend, Go-lang backend, Xsolla, Spine software, Cockroach DB, integrated ZohoMail and MailerLite, Unity Analytics, Cloudflare R2
Here’s what I need help with right now:
• Fix bugs.
• Break up several oversized, monolithic scripts so the project is easier to maintain and extend.
• Produce a clean, reproducible WebGL build that I can upload immediately as an MVP.
• After the initial release, stay on board for incremental updates, quick hot-fixes, and general optimisation advice so the live version keeps running smoothly.
Technologies:
- Unity WebGL, C# frontend, Go-lang backend, Xsolla, Spine software, Cockroach DB, integrated ZohoMail and MailerLite, Unity Analytics, Cloudflare R2