Unity Upgrade & Minimap Build
Budget: ₹600 – ₹1,500 INR
My current project is sitting on Unity 2021 and now needs to open, compile, and run flawlessly in the latest stable Unity release. I will hand over the full project folder along with any custom packages so you can migrate scripts, shaders, and plug-ins, resolve API changes, and confirm that the scene lighting and physics behave exactly as before.
Alongside the upgrade I have a high-resolution image of the game world. Using that image, create an on-screen mini map that scales perfectly to the real world size, displays the player’s live position, and updates smoothly every frame. Extra features such as zoom or custom POI markers are not required for this phase, but please structure the code so they could be added later.
The same image defines the playable area, so set up invisible boundary colliders matching its outline to prevent the player from leaving the map. Finally, import several supplied 3D models and place them at the specified coordinates so they appear both in-world and in the new mini map.
Deliverables will be:
• A Unity project that opens in the latest stable version with zero errors or warnings.
• Mini map prefab and related scripts integrated into the main scene, showing real-time player tracking.
• Boundary system working as described.
• All provided 3D assets correctly placed and referenced.
Push the upgraded project back via Git or a zipped folder and include a brief readme noting any package changes or additional setup steps.
Alongside the upgrade I have a high-resolution image of the game world. Using that image, create an on-screen mini map that scales perfectly to the real world size, displays the player’s live position, and updates smoothly every frame. Extra features such as zoom or custom POI markers are not required for this phase, but please structure the code so they could be added later.
The same image defines the playable area, so set up invisible boundary colliders matching its outline to prevent the player from leaving the map. Finally, import several supplied 3D models and place them at the specified coordinates so they appear both in-world and in the new mini map.
Deliverables will be:
• A Unity project that opens in the latest stable version with zero errors or warnings.
• Mini map prefab and related scripts integrated into the main scene, showing real-time player tracking.
• Boundary system working as described.
• All provided 3D assets correctly placed and referenced.
Push the upgraded project back via Git or a zipped folder and include a brief readme noting any package changes or additional setup steps.