Unity VR Targeting Game Development
Budget: €30 – €250 EUR
I'm looking for a skilled Unity developer to create a basic VR targeting game. The primary objective is to score points by hitting moving targets.
The game is a stationary 360° shooting experience, where the player stands in the center and uses hand gestures (via controllers or hand tracking) to throw energy at targets moving around them.
Game Flow:
Onboarding (10s): Brief tutorial from a virtual assistant
Main Gameplay (45s): Gesture-based shooting at rotating targets
Score Summary (10–15s): Final score and performance title
Looking for someone who:
Has Unity VR development experience
Knows hand tracking and motion-based input
Has worked with Meta Quest or OpenXR
Placeholder assets and UI are fine — focus is on core interaction and gesture shooting mechanic.
The game is a stationary 360° shooting experience, where the player stands in the center and uses hand gestures (via controllers or hand tracking) to throw energy at targets moving around them.
Game Flow:
Onboarding (10s): Brief tutorial from a virtual assistant
Main Gameplay (45s): Gesture-based shooting at rotating targets
Score Summary (10–15s): Final score and performance title
Looking for someone who:
Has Unity VR development experience
Knows hand tracking and motion-based input
Has worked with Meta Quest or OpenXR
Placeholder assets and UI are fine — focus is on core interaction and gesture shooting mechanic.
Related categories:
Game Design
Unity 3D
Game Development
Augmented Reality
360-degree video
Unity
Game UI
Virtual Reality