Unity VR Targeting Game Development

Job ID: 39618330

Budget: €30 – €250 EUR

I'm looking for a skilled Unity developer to create a basic VR targeting game. The primary objective is to score points by hitting moving targets.

The game is a stationary 360° shooting experience, where the player stands in the center and uses hand gestures (via controllers or hand tracking) to throw energy at targets moving around them.

Game Flow:
Onboarding (10s): Brief tutorial from a virtual assistant

Main Gameplay (45s): Gesture-based shooting at rotating targets

Score Summary (10–15s): Final score and performance title

Looking for someone who:
Has Unity VR development experience

Knows hand tracking and motion-based input

Has worked with Meta Quest or OpenXR

Placeholder assets and UI are fine — focus is on core interaction and gesture shooting mechanic.