Unity Sports Game Bug Fixes
Budget: $250 – $750 USD
I’m Looking For A Team Of Professional Passionate Game Developers Who Are Experienced In Game Development To Help Me Update My cross-platform sports game
I Built My Project Using Unity For ( iOS & Android) needs a focused round of bug fixing. Code, assets, and full project files are ready in a Git repository; I simply need an experienced Unity team to jump in, diagnose, and resolve the following pain points:
• Gameplay mechanics: the current physics feel off—ball trajectories behave unpredictably and players occasionally clip through the arena.
• Scoring logic: edge-case goals are not registering, resulting in inconsistent score tallies across matches.
• User interface: some menu buttons lose touch focus on certain screen sizes, and a few in-game overlays flicker when the frame rate dips.
• Level design polish: minor collision gaps and spawn-point misalignments break immersion on two of the arenas.
I’d like you to produce a clean, test-flight ready build for both platforms with detailed patch notes and commented commits so my in-house QA can verify every fix. The game is already live, so backwards compatibility with existing player data is a must.
Deliverables
• Updated Unity project with fixed physics, scoring, UI, and level geometry
• Builds for iOS (TestFlight) and Android (internal testing track)
• Change log and a brief technical summary of each fix
• One follow-up hot-fix round if we uncover any regression within a week of hand-off
• Level Design
If your team has shipped physics-heavy mobile titles before and can turn this around efficiently, let’s get started right away.
I Built My Project Using Unity For ( iOS & Android) needs a focused round of bug fixing. Code, assets, and full project files are ready in a Git repository; I simply need an experienced Unity team to jump in, diagnose, and resolve the following pain points:
• Gameplay mechanics: the current physics feel off—ball trajectories behave unpredictably and players occasionally clip through the arena.
• Scoring logic: edge-case goals are not registering, resulting in inconsistent score tallies across matches.
• User interface: some menu buttons lose touch focus on certain screen sizes, and a few in-game overlays flicker when the frame rate dips.
• Level design polish: minor collision gaps and spawn-point misalignments break immersion on two of the arenas.
I’d like you to produce a clean, test-flight ready build for both platforms with detailed patch notes and commented commits so my in-house QA can verify every fix. The game is already live, so backwards compatibility with existing player data is a must.
Deliverables
• Updated Unity project with fixed physics, scoring, UI, and level geometry
• Builds for iOS (TestFlight) and Android (internal testing track)
• Change log and a brief technical summary of each fix
• One follow-up hot-fix round if we uncover any regression within a week of hand-off
• Level Design
If your team has shipped physics-heavy mobile titles before and can turn this around efficiently, let’s get started right away.