Unity VR Simulation Build
Budget: ₹12,500 – ₹37,500 INR
I’m building an interactive VR simulation in Unity and need a developer who can jump in immediately and take it from concept to a smooth, test-ready build. The experience will run on standard OpenXR-compatible headsets (e.g., Meta Quest 2 and PC-VR), so you should be comfortable setting up controller input, locomotion, physics-based interactions, and basic UI inside VR.
Because timing is critical, I’d like to see a concise link or two to comparable VR projects you’ve shipped in Unity. A quick reel or Git repo that demonstrates hands-on experience with XR Interaction Toolkit, URP, and performance optimisation for standalone headsets will help me gauge fit fast.
Core milestones I have in mind
• First playable scene with locomotion and hand-tracking interaction
• Polished simulation loop with required objects, sound, and haptic cues
• Final build & source project, clean and ready for hand-off
I’m ready to start as soon as the right developer is onboard, so let me know your availability, the VR projects you’ve built, and how quickly you can hit the first milestone.
Because timing is critical, I’d like to see a concise link or two to comparable VR projects you’ve shipped in Unity. A quick reel or Git repo that demonstrates hands-on experience with XR Interaction Toolkit, URP, and performance optimisation for standalone headsets will help me gauge fit fast.
Core milestones I have in mind
• First playable scene with locomotion and hand-tracking interaction
• Polished simulation loop with required objects, sound, and haptic cues
• Final build & source project, clean and ready for hand-off
I’m ready to start as soon as the right developer is onboard, so let me know your availability, the VR projects you’ve built, and how quickly you can hit the first milestone.
Related categories:
Mobile App Development
C# Programming
3D Modelling
3D Animation
Unity 3D
Game Development
Unity
Virtual Reality