Unity Side-Scrolling Action Game

Job ID: 40173757

Budget: ₹750 – ₹1,250 INR

I’m building a fast-paced, side-scrolling action title in Unity and need a developer who can take it from concept to a polished, cross-platform release on both PC and mobile. All core gameplay systems—movement, combat, enemy AI and basic UI—must feel tight and responsive, with assets and code structured for easy iteration inside the Unity Editor using C#.

My art team will supply sprites, animation sheets and audio; your focus is on gameplay logic, level flow and platform-specific optimisation. Touch controls will sit alongside keyboard/game-pad input, so please factor in an adaptable input scheme and resolution-agnostic UI layouts from the outset.

Deliverables I’d like to see:
• A playable vertical slice with one complete level, basic menu and pause screen
• Clean, well-commented C# scripts organised in folders that match Unity best practices
• Build targets for Windows (Standalone) and Android/iOS, each running at a stable 60 fps on mid-range hardware
• A short hand-off document explaining project structure, input mapping and how to add new levels

Final acceptance hinges on me being able to open the project in the latest LTS version of Unity, press Play and experience the slice end-to-end without errors. If you’re comfortable working iteratively through Git or Plastic SCM and can communicate progress clearly, I’d love to collaborate.