Unity RPG Demo Intro & Systems

Job ID: 40391489

Budget: $750 – $1,500 USD

I’m building a 3D role-playing game demo in Unity and need an experienced developer to jump in where I’ve left off. The immediate focus is the opening of the game: a short, fully scripted introduction that explains the world, introduces the protagonist, and then blends seamlessly into interactive play.

Once the cinematic is in place, I want to tighten the core gameplay loop. That means coding clean, reusable systems for time-skips (day/night cycles and story-driven leaps forward), wardrobe changes that reflect story progress, and a light character-customisation menu. Everything should be set up so I can tweak dialogue, animation clips, and item lists without touching the underlying code.

To keep us both clear on what “done” looks like, here are the concrete deliverables:
• A Timeline-driven intro cut-scene with triggers that pass control to the player.
• Modular time-skip system tied to quests and in-game clocks.
• Clothing swap logic integrated with the Animator and inventory data.
• Customisation screen (hair, face presets, colour tints) saving to the player profile.
• Clean, documented C# scripts that compile in the latest Unity LTS build.

If you’re comfortable with Unity’s Timeline, Animator Controller, ScriptableObjects, and serialised saves, I’d love your help polishing this demo so it’s pitch-ready.