Unity 3D Puzzle Platformer Project

Job ID: 39834555

Budget: $30 – $100 USD

I need an original 3D puzzle-platformer built exclusively in Unity. The core mechanic revolves around light and shadow: whenever the player character steps into shadow, they instantly fail, so every section must be designed around managing illumination. The avatar itself should have a clear, cartoon-style look that fits a friendly yet slightly mysterious atmosphere.

Setting & visual theme
Each level should evoke well-known corners of Adana—think Taş Köprü at sunset, narrow back-streets lit by hanging bulbs, cosy inner courtyards. These references don’t need photorealism, but they should be recognisable and feel lived-in.

Gameplay specifics
• Third-person camera with smooth, unobtrusive controls.
• A rechargeable flashlight the player must conserve; its beam can be redirected via mirrors or prisms to solve environmental puzzles, and coloured light should trigger doors or platforms.
• 3–4 progressively harder stages, starting with a quick tutorial section and ending on a multi-step challenge that combines every earlier concept.

Audio
Please compose simple, original background tracks and matching SFX. The vibe should reinforce the Mediterranean setting—subtle saz or darbuka flourishes are welcome as long as they don’t overpower gameplay.

Deliverables
• Complete Unity project folder with organised asset hierarchy and commented C# scripts.
• Windows build (.exe) ready to run.
• README that explains controls, level order, and any external packages used.

I’ll be testing by running the build, then opening the project to review code structure and verify the light/shadow mechanic works consistently across all scenes. If this sounds like a fun challenge, let’s talk details and timeline.