Unity Prototype Expansion Development
Budget: $10 – $30 USD
I already have a playable prototype running in Unity and I’m ready to push it toward a polished alpha. The core loop is in place; what’s missing is the depth and shine that will make the game feel complete.
Here’s what I need added or refined for this next sprint:
• Dynamic order-generation system that scales with player progress
• Fresh manager mechanics, including unlock conditions and individual progression paths
• Economy balancing so upgrades, prices and rewards feel fair but motivating
• A short, interactive tutorial plus an intro story sequence to welcome new players
• “Colleague” passive-income layer that rewards long-term play
• UI/UX clean-up—from navigation flow to subtle interactive feedback
• Light graphics-integration help (plugging new art into existing prefabs and canvases)
I’ll share the current project, design docs and asset folders as soon as we start. Code should be clean, well-commented C#, and everything must slot neatly into the existing Unity project without breaking what’s there.
This phase is a fixed micro-budget task, ideal for someone who enjoys rapid, incremental improvements on an indie title and isn’t afraid to suggest clever shortcuts. If you can deliver the features above and keep the build stable, let’s talk timelines and a quick hand-off plan.
Here’s what I need added or refined for this next sprint:
• Dynamic order-generation system that scales with player progress
• Fresh manager mechanics, including unlock conditions and individual progression paths
• Economy balancing so upgrades, prices and rewards feel fair but motivating
• A short, interactive tutorial plus an intro story sequence to welcome new players
• “Colleague” passive-income layer that rewards long-term play
• UI/UX clean-up—from navigation flow to subtle interactive feedback
• Light graphics-integration help (plugging new art into existing prefabs and canvases)
I’ll share the current project, design docs and asset folders as soon as we start. Code should be clean, well-commented C#, and everything must slot neatly into the existing Unity project without breaking what’s there.
This phase is a fixed micro-budget task, ideal for someone who enjoys rapid, incremental improvements on an indie title and isn’t afraid to suggest clever shortcuts. If you can deliver the features above and keep the build stable, let’s talk timelines and a quick hand-off plan.