Unity Progressive Slot Developer
Budget: $5,000 – $10,000 USD
I’m building a small suite of five progressive-jackpot slot games that will run smoothly in any modern browser through Unity WebGL. Each game must be distinct in look and feel, yet share a common core so maintenance is simple. Themes are already chosen—one fruity-gem classic, two adventure-styled titles, and two inspired by mythology—so you can dive straight into art, animations, and sound without guessing the direction.
All standard slot-room UI is mandatory: a crisp spin button driving animated reels, an easy-to-read pay-table with complete game rules, and engaging bonus-game screens that highlight the jackpot mechanic. I want the math profile, jackpot logic, and RTP clearly documented so future audits are straightforward.
When the games are complete, expose a RESTful API that lets partner sites:
• fetch player balances and session tokens
• launch any of the five titles with parameters (jurisdiction, language, stake limits)
• post play results and receive jackpot state in real time
Keep endpoints lightweight in JSON, secured with simple bearer tokens so third parties can integrate quickly.
Deliverables I expect:
• Full Unity (C#) project with clean, commented code for all five games
• WebGL builds ready for deployment on my server
• API source (Node.js, .NET, or similar) plus Postman collection and README
• Design assets, audio, and licensing info
• A short hand-off call and two weeks of post-delivery support for bug fixes
If you’ve shipped progressive slots before, especially in Unity, I’d love to see them.
All standard slot-room UI is mandatory: a crisp spin button driving animated reels, an easy-to-read pay-table with complete game rules, and engaging bonus-game screens that highlight the jackpot mechanic. I want the math profile, jackpot logic, and RTP clearly documented so future audits are straightforward.
When the games are complete, expose a RESTful API that lets partner sites:
• fetch player balances and session tokens
• launch any of the five titles with parameters (jurisdiction, language, stake limits)
• post play results and receive jackpot state in real time
Keep endpoints lightweight in JSON, secured with simple bearer tokens so third parties can integrate quickly.
Deliverables I expect:
• Full Unity (C#) project with clean, commented code for all five games
• WebGL builds ready for deployment on my server
• API source (Node.js, .NET, or similar) plus Postman collection and README
• Design assets, audio, and licensing info
• A short hand-off call and two weeks of post-delivery support for bug fixes
If you’ve shipped progressive slots before, especially in Unity, I’d love to see them.
Related categories:
JavaScript
Audio Services
Game Design
C# Programming
Animation
Unity 3D
Game Development
RESTful API
API Development
Unity