Unity Octagon Grid & Cards

Job ID: 39933478

Budget: $30 – $250 USD

I’m building a small 2-D card game that deploys its characters onto a 3-D octagon board, and I need the core board-and-card logic finished fast.

Board requirements
• Generate a 40-tile octagon grid as a reusable prefab. The grid must accept any octagon-shaped 3-D mesh, then auto-tile it while inserting matching border and middle/center fillers so the surface looks seamless.
• Card spawns a capsule at run-time into a grid cell, the capsule is to act as the player marker, for now. When a movement option is hovered or selected, the capsule’s current tile, its neighboring octagons, and any intervening middle/center fillers should highlight in real time (simple shader or overlay is fine). The primary purpose of the grid is movement tracking, so the highlight logic is critical. The movement should be able to move in 8 directions. With the four main forward, backward, left and right being highlighted one color while The directional movement gets highlighted another color. The card should have how many spaces on the grid the player can move then allows the player to move that many spaces. So it would need to keep track of how many space were moved.

Card layer
A few card scripts already sit in the project; place them in a fresh “card_system” folder and expand them into a minimal but functional deck / draw / play cycle. Cards stay 2-D (UI Toolkit), but when a card is played it has to spawn a character token onto the 3-D grid.

Deliverables
– Unity project or package containing:
1. OctagonGrid prefab with automatic tiling and filler placement.
2. grid_manager folder with grid_manager script handling selection, highlighting, and capsule movement.
3. card_system folder with basic deck, hand, and play logic wired to the grid.
4. README so I can hook in my own models and cards.

Unity 6.2 or newer is preferred. This will be a multiplayer game eventually on windows. I’m ready to test builds immediately and would like first proof of concept as soon as possible—ideally within the next few days. BID THE PRICE YOU WOULD ACTUALLY DO IT FOR. BID IS PRICE. WILL PROVIDE ASSEST.RAR DURING CONVERSATION.