Unity Naruto VR Adventure

Job ID: 40085092

Budget: €12 – €18 EUR

I am building an open-world VR adventure inside the Naruto universe and I want the entire experience developed in Unity. The game must feel like a true shinobi journey: players slip on a headset, step into the Hidden Leaf Village, explore surrounding lands, master chakra-based movement and jutsu, then team up with friends in real time.

The first milestone is a fully playable vertical slice that proves three things:

• Smooth, comfort-friendly room-scale locomotion using Unity’s XR Interaction Toolkit (or equivalent).
• Synchronized multiplayer sessions for 2-8 players, handled through Photon, Netcode for GameObjects or any networking solution you’re comfortable with.
• One detailed explorable district populated by interactive NPCs, collectible scrolls and a simple boss encounter.

Visuals should lean toward a stylised, cel-shaded look that pays homage without lifting ripped assets; all art, shaders and effects must be original. Code needs to be clean C#, well commented, and compatible with the latest Unity LTS. Final deliverables are the complete Unity project and a Quest 2 build so I can test instantly. IP for every asset you create transfers to me on delivery, and I will provide rough sketches and additional lore references once we lock scope.