Unity: Modernization of the "Line of Sight" System Based on Graphical Programming
Budget: €30 – €250 EUR
I'm seeking a skilled Unity developer to modernize existing "Line of Sight" system using graphical programming.
System: https://github.com/EntroPi-Games/GPU-Line-of-Sight
Key Requirements:
- It should work correctly with Unity URP version 6000.0.48f1. (Currently, it only supports the Built-In Render Pipeline)
- It should allow the area outside the line of sight to be used as a mask for Sprites. (This would make it possible to insert a background image)
- It should allow manual masking of the visible area or modification of the shape of the Depth Texture passed from the camera. (This would allow for effects like a circular visibility area around the player)
- It should correctly display the top parts of objects that are above the camera’s level.
- It should support adding an outline to the visible area.
Ideal Skills and Experience:
- Proficiency in Unity and graphical programming
The final result should look like the concept art.
System: https://github.com/EntroPi-Games/GPU-Line-of-Sight
Key Requirements:
- It should work correctly with Unity URP version 6000.0.48f1. (Currently, it only supports the Built-In Render Pipeline)
- It should allow the area outside the line of sight to be used as a mask for Sprites. (This would make it possible to insert a background image)
- It should allow manual masking of the visible area or modification of the shape of the Depth Texture passed from the camera. (This would allow for effects like a circular visibility area around the player)
- It should correctly display the top parts of objects that are above the camera’s level.
- It should support adding an outline to the visible area.
Ideal Skills and Experience:
- Proficiency in Unity and graphical programming
The final result should look like the concept art.