Unity 3D Mobile Game Build

Job ID: 40438152

Budget: $30 – $250 USD

I’m preparing a brand-new 3D game and want it running smoothly on mobile devices through Unity. The core idea and basic mechanics are already sketched out; what I need now is an experienced Unity developer who can turn those concepts into an optimised, playable build.

You’ll take charge of scene setup, C# scripting, lighting, and performance tuning so the final product feels fluid on both Android and iOS. Feel free to recommend best-fit plug-ins, shaders, or physics tricks—so long as they keep the frame-rate high and battery drain low on current mid-range phones.

Key deliverables
• A working Unity project (2021 LTS or newer) with all assets organised
• Mobile-ready 3D levels, UI, and controls implemented and tested
• Signed APK and Xcode project ready for device installation
• Brief build notes covering pipeline, third-party tools, and any future setup steps

Acceptance criteria: the game loads in under ten seconds, maintains 60 fps on typical mid-tier hardware, and passes device compatibility checks without crash logs. If this challenge fits your skills, let’s discuss milestones and get the first prototype on screen.