Unity 6 Mobile Football Gameplay

Job ID: 40574099

Budget: $750 – $1,500 USD

I need the core 11-aside match experience built in Unity 6, aiming for the same polish players feel in Dream League Soccer or EA FC Mobile. The very first milestone is all about getting smooth mobile controls right—virtual joysticks are our top priority—while the rest of the on-pitch systems run reliably behind the scenes.

Scope of this milestone
• Complete 11 v 11 match loop with kick-off to full-time whistle
• Real-time ball physics tuned for mobile performance
• Smart outfield AI plus dedicated goalkeeper logic
• Passing, shooting, player switching and goal detection
• Responsive virtual joystick controls (Android & iOS)
• Dynamic third-person camera that adapts to play
• In-match UI elements: timer, score, pause, etc.
• Clean, modular C# codebase under Git—full source transferred to me

Tech expectations
Unity 6 proficiency is non-negotiable, and prior mobile football work will put you at the front of the queue. Optimisation for both iOS and Android is essential.

Long-term roadmap
Once this slice is solid, I’ll roll straight into Career Mode, Stadium Builder, Club Management, Transfers, Online Multiplayer and more, so I’m looking to forge an ongoing collaboration, not a hit-and-run contract.

Show me your work
Send links or builds of any football or comparable real-time sports projects you’ve shipped in Unity. I’m especially interested in demos that prove fluid controls and solid AI decision-making.

If you can get players dribbling, passing and scoring on a phone with zero lag, let’s talk and get a branch spun up.