Unity 2D Mobile Action Game
Budget: $250 – $750 USD
I’m building a fast-paced 2D action title for mobile and need a Unity specialist who can take the concept from rough sketch to a polished, store-ready build. The focus is tight, responsive combat and smooth touch controls, so you should be comfortable scripting in C#, working with Unity’s 2D physics, and optimising for both Android and iOS.
You’ll start by setting up the core movement, enemy AI and basic level loop, then move on to UI flows, audio hooks and particle effects that really sell every hit. Art assets will be supplied, but I’ll rely on you to import, sort, animate and light them so everything pops on smaller screens.
I’d like regular playable builds (TestFlight / APK) and short change logs so we can iterate quickly on feel. Final hand-off is a clean Unity project, documented code, and signed mobile builds ready for submission.
If you’ve shipped a 2D action game before or have crisp demos that highlight snappy controls, I’d love to see them.
You’ll start by setting up the core movement, enemy AI and basic level loop, then move on to UI flows, audio hooks and particle effects that really sell every hit. Art assets will be supplied, but I’ll rely on you to import, sort, animate and light them so everything pops on smaller screens.
I’d like regular playable builds (TestFlight / APK) and short change logs so we can iterate quickly on feel. Final hand-off is a clean Unity project, documented code, and signed mobile builds ready for submission.
If you’ve shipped a 2D action game before or have crisp demos that highlight snappy controls, I’d love to see them.
Related categories:
Mobile App Development
iPhone
Game Design
Unity 3D
Game Development
Game Testing
2D Game Art
Unity