Unity Low Poly Outdoor Environment
Budget: $250 – $750 USD
I am looking for a Unity Environment Artist / Level Designer for my PC game project (BioFront: Project Verdant).
The main responsibility is decorating and improving game zones using existing assets from Sketchfab, Fab, and the Unity Asset Store.
Scope of work:
• Decorating indoor and outdoor areas to feel immersive and realistic
• Military environments, laboratories, checkpoints, tents, houses, forests, abandoned areas, etc.
• Placing props, environmental storytelling, atmosphere, and visual details
• Importing and integrating 3D assets into Unity
• Adjusting scale, materials, positioning, and colliders
• Organizing scenes properly in Unity
• Giving each zone a unique visual identity while keeping a consistent style
The game already has zones created. The work is focused on improving and decorating existing areas, as well as helping create decoration for future zones.
Important:
• Unity experience is required
• Experience with realistic/military/post-apocalyptic environments is preferred
• Must be comfortable working with existing assets (not creating models from scratch)
• Experience with optimization for PC is a plus
Please share examples of Unity environments or scenes you have worked on.
I am looking for someone reliable for long-term collaboration.
The main responsibility is decorating and improving game zones using existing assets from Sketchfab, Fab, and the Unity Asset Store.
Scope of work:
• Decorating indoor and outdoor areas to feel immersive and realistic
• Military environments, laboratories, checkpoints, tents, houses, forests, abandoned areas, etc.
• Placing props, environmental storytelling, atmosphere, and visual details
• Importing and integrating 3D assets into Unity
• Adjusting scale, materials, positioning, and colliders
• Organizing scenes properly in Unity
• Giving each zone a unique visual identity while keeping a consistent style
The game already has zones created. The work is focused on improving and decorating existing areas, as well as helping create decoration for future zones.
Important:
• Unity experience is required
• Experience with realistic/military/post-apocalyptic environments is preferred
• Must be comfortable working with existing assets (not creating models from scratch)
• Experience with optimization for PC is a plus
Please share examples of Unity environments or scenes you have worked on.
I am looking for someone reliable for long-term collaboration.