Unity Scoring Fix
Budget: ₹600 – ₹601 INR
My Bowls project is built in Unity 6 with a distance-based scoring mechanic. The current routine miscalculates the final score, so results are wrong right at the end of each match. All other UI elements already exist; I only need the scoring logic corrected so that it:
• converts each bowl’s distance to an accurate numerical score
• totals those scores without rounding or overflow errors
• pushes the final tally to the existing UI and back-end triggers
Because the codebase is under NDA I cannot send a package. You’ll connect to my machine through AnyDesk, inspect the current C# scripts, patch the logic, and prove the fix inside Play Mode. The session should take about an hour, and I’ll stay connected to supply assets or restart the build as you need.
Acceptance is simple: run a full game, watch the scoreboard update, finish, and see the correct victory declaration every time.
If you are comfortable troubleshooting Unity 6 projects remotely and can work fast with clean, self-documented C#, let’s schedule the session.
• converts each bowl’s distance to an accurate numerical score
• totals those scores without rounding or overflow errors
• pushes the final tally to the existing UI and back-end triggers
Because the codebase is under NDA I cannot send a package. You’ll connect to my machine through AnyDesk, inspect the current C# scripts, patch the logic, and prove the fix inside Play Mode. The session should take about an hour, and I’ll stay connected to supply assets or restart the build as you need.
Acceptance is simple: run a full game, watch the scoreboard update, finish, and see the correct victory declaration every time.
If you are comfortable troubleshooting Unity 6 projects remotely and can work fast with clean, self-documented C#, let’s schedule the session.
Related categories:
Mobile App Development
Game Design
C# Programming
C++ Programming
Unity 3D
Debugging
Game Development
Unity