Unity Hyper-Casual Mobile Game
Budget: ₹1,500 – ₹12,500 INR
I need end-to-end development for a hyper-casual mobile game built with Unity and C#. The core experience will revolve around quick, one-touch sessions that use tap-and-swipe input and present a minimalistic, clean visual style. Smooth performance on both low- and high-end Android and iOS devices is critical, as is a rock-solid 60 fps feel.
Gameplay features
• Coin economy with level-based progression, unlockable rewards, daily bonuses, achievements, and a lightweight leaderboard.
• AdMob rewarded, interstitial, and banner ads wired into natural breakpoints.
• In-App Purchases for coin packs and ad removal.
• Firebase Authentication for optional cloud save and Firebase Analytics events on major milestones.
Technical goals
Clean, well-commented C# code, neatly organised folders, ScriptableObject-driven configuration, and lightweight shaders to keep the build size small. Please profile on both an older Android device (2 GB RAM) and a recent iPhone to verify load times and battery impact.
Launch support
Once the project is stable I will need help generating the Android APK/AAB and the iOS archive, plus guidance through Play Console and App Store Connect so that builds pass review without issues.
Deliverables
- Full Unity project and source code
- Android APK & AAB ready for upload
- Xcode/iOS project build-ready
- Copyright transfer confirming exclusive ownership
- Post-launch support for initial store submission and critical bug fixes
When you reply, include:
1. A link to at least two hyper-casual titles you shipped with Unity.
2. Your estimated timeline broken into major milestones (prototype, art pass, ad/IAP hookup, QA, store launch).
3. A ballpark budget and any preferred payment schedule.
I’m aiming for a clean, fun release followed by iterative content updates, so a long-term partnership is on the table if we click.
Gameplay features
• Coin economy with level-based progression, unlockable rewards, daily bonuses, achievements, and a lightweight leaderboard.
• AdMob rewarded, interstitial, and banner ads wired into natural breakpoints.
• In-App Purchases for coin packs and ad removal.
• Firebase Authentication for optional cloud save and Firebase Analytics events on major milestones.
Technical goals
Clean, well-commented C# code, neatly organised folders, ScriptableObject-driven configuration, and lightweight shaders to keep the build size small. Please profile on both an older Android device (2 GB RAM) and a recent iPhone to verify load times and battery impact.
Launch support
Once the project is stable I will need help generating the Android APK/AAB and the iOS archive, plus guidance through Play Console and App Store Connect so that builds pass review without issues.
Deliverables
- Full Unity project and source code
- Android APK & AAB ready for upload
- Xcode/iOS project build-ready
- Copyright transfer confirming exclusive ownership
- Post-launch support for initial store submission and critical bug fixes
When you reply, include:
1. A link to at least two hyper-casual titles you shipped with Unity.
2. Your estimated timeline broken into major milestones (prototype, art pass, ad/IAP hookup, QA, store launch).
3. A ballpark budget and any preferred payment schedule.
I’m aiming for a clean, fun release followed by iterative content updates, so a long-term partnership is on the table if we click.
Related categories:
Mobile App Development
iPhone
Android
Game Design
C# Programming
Unity 3D
iOS Development
Unity