Unity Greek Mythology Game Source
Budget: $1,500 – $3,000 USD
I need complete, well-structured Unity (C#) source that can become a mobile title in the spirit of Kingshot, Magic Rush Heroes, or x-Clash, but re-imagined around Greek mythology. Android and iOS builds are required, with SQL Server handling persistent data.
Core focus
The very first milestone is the Main Kingdom Map and Campaign. That section must already support story-driven quests, dynamic world events, and solid resource management with structure upgrades. If you have an existing module that does this, great—otherwise quote the effort to create it from scratch.
Hero framework
Heroes draw on classic Greek legends. Progression has to include:
• XP-based leveling
• Star upgrades gated by specific items
• Ability trees unlocked with skill points
Price your art-ready, animator-rigged heroes in packs of 10 so I can scale the roster as the budget allows.
Additional packs I plan to pick up next (please price them separately so I can mix and match):
• Tower Defense stage set
• Full Hero Collection / Selection / Upgrade screens, tied into earned currencies (diamonds, etc.)
• PvP Arena with ranking, daily diamond payout and ladder logic
• Campaign extension tools plus an in-editor confrontation tester for rapid balance checks
• Any other specialised packs you think would fit—list them and I’ll review.
Monsters should likewise follow the mythic theme—Cyclopes, Gorgons, Hydra, etc.—with modular stats so they drop easily into new encounters.
Tech & workflow notes
– Unity 2020 LTS or later
– Clean C# architecture (MVC or ECS welcome if documented)
– SQL Server scripts for tables, procs, and sample data
– Touch-friendly UI, portrait orientation preferred
– Commented code, clear asset hierarchy, and a short README so my team can extend it
Send over runnable builds, demo videos, or repository links so I can verify code quality. I’ll award packages in stages, starting with the Kingdom Map & Campaign once I’ve seen a solid demo.
Price adjustable to the offer. Preferably in packages.
Core focus
The very first milestone is the Main Kingdom Map and Campaign. That section must already support story-driven quests, dynamic world events, and solid resource management with structure upgrades. If you have an existing module that does this, great—otherwise quote the effort to create it from scratch.
Hero framework
Heroes draw on classic Greek legends. Progression has to include:
• XP-based leveling
• Star upgrades gated by specific items
• Ability trees unlocked with skill points
Price your art-ready, animator-rigged heroes in packs of 10 so I can scale the roster as the budget allows.
Additional packs I plan to pick up next (please price them separately so I can mix and match):
• Tower Defense stage set
• Full Hero Collection / Selection / Upgrade screens, tied into earned currencies (diamonds, etc.)
• PvP Arena with ranking, daily diamond payout and ladder logic
• Campaign extension tools plus an in-editor confrontation tester for rapid balance checks
• Any other specialised packs you think would fit—list them and I’ll review.
Monsters should likewise follow the mythic theme—Cyclopes, Gorgons, Hydra, etc.—with modular stats so they drop easily into new encounters.
Tech & workflow notes
– Unity 2020 LTS or later
– Clean C# architecture (MVC or ECS welcome if documented)
– SQL Server scripts for tables, procs, and sample data
– Touch-friendly UI, portrait orientation preferred
– Commented code, clear asset hierarchy, and a short README so my team can extend it
Send over runnable builds, demo videos, or repository links so I can verify code quality. I’ll award packages in stages, starting with the Kingdom Map & Campaign once I’ve seen a solid demo.
Price adjustable to the offer. Preferably in packages.
Related categories:
Mobile App Development
iPhone
Android
Game Design
C# Programming
Unity 3D
Game Development
Game Testing
Unity
Game Art