Unity Gameplay Programmer for Hybrid Arena

Job ID: 40285255

Budget: $30 – $250 USD

I’m pushing our first title, “Crucible of Ascension,” toward a playable milestone and need a Unity-savvy gameplay programmer to make it happen. The game blends real-time arena combat with a deck-building layer, so every card you play must feel snappy, balanced, and deadly in the thick of battle.

What I need right now is full game development support—someone who can dive into existing code, tighten the core combat loop, hook in card logic, and keep the frame rate buttery smooth in hectic multiplayer sessions. Expect to spend most of your time in C#, ScriptableObjects, and Unity’s input and animation systems while collaborating with our small remote team through Git and regular stand-ups.

We’re moving fast (the goal is ASAP), so clean, well-documented code, quick iteration, and the confidence to propose smarter solutions are essential. If you love prototyping, polishing, and watching players break your work before you harden it for launch, you’ll fit right in at Do Not Disturb Games.

When you reply, send a short note on a Unity combat or deck mechanic you’ve shipped, plus a link to the repo, video, or live build. Let’s jump on a call and start building.