Unity Gameplay Polishing & Repairs

Job ID: 39779558

Budget: €250 – €750 EUR

The core game loop is in place, yet several systems still feel rough around the edges and a few project files have become corrupted after a recent crash. I need the mechanics tightened and those files rebuilt so the whole project can move forward smoothly inside Unity.

Key focus areas
• Level design – a light pass to improve flow, pacing and checkpoint placement.
• Enemy AI – smarter path-finding, better state transitions and more readable telegraphs for attacks.
• UI – clean up menus and in-game HUD to match current art direction.
• Damaged files – restore or recreate any broken scenes, prefabs or scripts so the project opens and builds without errors.

Deliverables
1. A clean Unity project that compiles, runs and exports successfully.
2. Updated scripts and prefabs for movement responsiveness and action commands.
3. Refactored or new levels implementing the agreed improvements.
4. Enhanced enemy AI behaviour scripts.
5. Refreshed UI assets or layouts integrated in-engine.
6. A short change-log summarising what was touched and how to tweak parameters.

Send me a quick note outlining how you’d tackle the rebuild and which previous Unity projects show similar mechanic or file-repair work. Once we agree on the approach I’ll give access to the repository and a current build for reference.