Unity Game Upgrade & Ad Integration
Budget: $30 – $250 USD
I have the complete Unity project for my word-puzzle app called WorDoc (https://play.google.com/store/apps/details?id=com.ajsoftpk.wordoc) and now need it modernised so I can push the next release to Google Play without warnings.
First, I want the entire project migrated to the latest stable Unity Editor (current LTS is fine) with all packages, Gradle, NDK, and Android SDK components aligned to target API 34 or higher. The end result must build cleanly as an AAB that the Play Console accepts.
Second, please wire in Google Mobile Ads. Interstitial ads should show at natural break points (e.g., after a completed level or on a menu transition).
When you are done I need:
• The upgraded Unity project folder, fully compiling.
• A signed or test-signed AAB ready to upload.
• A short read-me showing where to swap AdMob IDs and how to trigger interstitials if I add new scenes.
I’ll send you the original source as soon as we start. Let me know if you foresee any plugin compatibility issues or deprecated APIs so we can tackle them early.
First, I want the entire project migrated to the latest stable Unity Editor (current LTS is fine) with all packages, Gradle, NDK, and Android SDK components aligned to target API 34 or higher. The end result must build cleanly as an AAB that the Play Console accepts.
Second, please wire in Google Mobile Ads. Interstitial ads should show at natural break points (e.g., after a completed level or on a menu transition).
When you are done I need:
• The upgraded Unity project folder, fully compiling.
• A signed or test-signed AAB ready to upload.
• A short read-me showing where to swap AdMob IDs and how to trigger interstitials if I add new scenes.
I’ll send you the original source as soon as we start. Let me know if you foresee any plugin compatibility issues or deprecated APIs so we can tackle them early.