Unity 3D Game Prototype Video
Budget: ₹1,500 – ₹12,500 INR
I need a small, polished prototype that shows off the core mechanics of my new single-/multiplayer concept: five bite-sized mini-games, each laid out across roughly four to five levels, all presented from a third-person point of view. I will share the full concept and gameplay flow once we start; for now, your job is to turn that vision into a three-minute gameplay capture that I can play in front of stakeholders.
I have chosen Unity for this phase and want a realistic art style that feels current-gen without ballooning scope. Think of this as a vertical slice: tight, impressive, and functional enough to show moment-to-moment play, transitions between mini-games, basic UI, and both solo and networked multiplayer hooks (even if the latter is only a stub).
Deliverables
• A Unity project containing all five mini-games, each with 4–5 playable levels.
• A compiled build (PC is fine) ready to run.
• A single, high-quality three-minute video that smoothly showcases the best moments of each mini-game, including menus and multiplayer cue points.
• Brief setup instructions and a read-me outlining controls, level order, and any placeholder content.
If this slice grabs attention, we will expand into full production, so clean, modular code and reusable assets are important. Let me know how you would tackle the art pipeline, multiplayer scaffolding, and timeline once you come on board.
I have chosen Unity for this phase and want a realistic art style that feels current-gen without ballooning scope. Think of this as a vertical slice: tight, impressive, and functional enough to show moment-to-moment play, transitions between mini-games, basic UI, and both solo and networked multiplayer hooks (even if the latter is only a stub).
Deliverables
• A Unity project containing all five mini-games, each with 4–5 playable levels.
• A compiled build (PC is fine) ready to run.
• A single, high-quality three-minute video that smoothly showcases the best moments of each mini-game, including menus and multiplayer cue points.
• Brief setup instructions and a read-me outlining controls, level order, and any placeholder content.
If this slice grabs attention, we will expand into full production, so clean, modular code and reusable assets are important. Let me know how you would tackle the art pipeline, multiplayer scaffolding, and timeline once you come on board.
Related categories:
iPhone
Game Design
C# Programming
3D Modelling
3D Animation
Unity 3D
Game Development
Unity