Unity PC Game Prototype Development
Budget: $30 – $250 USD
I have a slate of original game concepts and I’m ready to turn the first one into a fully playable PC build. All design, coding, and integration will be done in Unity, so you’ll need solid command of C#, scene management, input systems, and performance profiling for desktop hardware.
Here’s what I’ll bring to the table:
• Detailed storyboards, core mechanics, and reference art
• A clear list of must-have features for the first playable milestone
• Prompt feedback during play-testing sessions
What I need from you is the end-to-end production work: translating my documents into interactive gameplay, implementing placeholder or lightweight visuals and audio where required, polishing core loops, and packaging an optimized PC build. If you spot ways to tighten controls, improve level flow, or streamline the UX, speak up—we’ll iterate together.
Deliverables for the initial phase
1. Unity project folder with clean, commented scripts
2. Executable PC build that launches without installer friction
3. Short setup/read-me and changelog summarizing implemented features
Acceptance will be based on the build matching the feature list, stable FPS on mid-range hardware, and no critical crashes during a 30-minute play-through.
If this collaboration clicks, I have additional concepts—some mobile, some cross-platform—lined up next. Let’s craft something fun and polished for PC first, then push further.
Here’s what I’ll bring to the table:
• Detailed storyboards, core mechanics, and reference art
• A clear list of must-have features for the first playable milestone
• Prompt feedback during play-testing sessions
What I need from you is the end-to-end production work: translating my documents into interactive gameplay, implementing placeholder or lightweight visuals and audio where required, polishing core loops, and packaging an optimized PC build. If you spot ways to tighten controls, improve level flow, or streamline the UX, speak up—we’ll iterate together.
Deliverables for the initial phase
1. Unity project folder with clean, commented scripts
2. Executable PC build that launches without installer friction
3. Short setup/read-me and changelog summarizing implemented features
Acceptance will be based on the build matching the feature list, stable FPS on mid-range hardware, and no critical crashes during a 30-minute play-through.
If this collaboration clicks, I have additional concepts—some mobile, some cross-platform—lined up next. Let’s craft something fun and polished for PC first, then push further.
Related categories:
Mobile App Development
Game Design
C++ Programming
Unity 3D
Game Development
Game Testing
Unity
Level Design