Unity Game Polish & Features in hours
Budget: $10 – $30 USD
My mobile platform-runner is 90 % there; I now need a Unity developer who can take it across the finish line by tightening the look and layering in the last bits of gameplay depth.
First, the visuals: the current environment assets feel flat and inconsistent. I want the lighting, textures, and props re-worked so every level looks cohesive and performs well on mid-range devices. At the same time, the UI/UX needs a clean, modern pass—snappier transitions, clearer iconography, and an intuitive store screen that invites players in without clutter.
Second, new functionality: I have two additional levels sketched out in-house. You’ll build them in-engine, hook them into the existing progression logic, and ensure they load through Addressables. Alongside that, the project requires a fully operational in-game purchase flow using Unity IAP (consumable coins plus a “Remove Ads” non-consumable). Sandbox purchases must work on both iOS and Android, with graceful failure handling.
Deliverables
• Polished environment assets with optimized lighting and textures
• Re-designed UI prefabs, integrated across all scenes
• Two new playable levels, balanced and bug-free
• Cross-platform in-game purchase system (Unity IAP), tested on TestFlight and Google Play Internal
• Source-controlled C# code & art in a clean Git branch
I’m building on Unity 2021 LTS. If you’re comfortable with that stack and can collaborate over Git and short daily check-ins, I’d love to wrap this up together.
First, the visuals: the current environment assets feel flat and inconsistent. I want the lighting, textures, and props re-worked so every level looks cohesive and performs well on mid-range devices. At the same time, the UI/UX needs a clean, modern pass—snappier transitions, clearer iconography, and an intuitive store screen that invites players in without clutter.
Second, new functionality: I have two additional levels sketched out in-house. You’ll build them in-engine, hook them into the existing progression logic, and ensure they load through Addressables. Alongside that, the project requires a fully operational in-game purchase flow using Unity IAP (consumable coins plus a “Remove Ads” non-consumable). Sandbox purchases must work on both iOS and Android, with graceful failure handling.
Deliverables
• Polished environment assets with optimized lighting and textures
• Re-designed UI prefabs, integrated across all scenes
• Two new playable levels, balanced and bug-free
• Cross-platform in-game purchase system (Unity IAP), tested on TestFlight and Google Play Internal
• Source-controlled C# code & art in a clean Git branch
I’m building on Unity 2021 LTS. If you’re comfortable with that stack and can collaborate over Git and short daily check-ins, I’d love to wrap this up together.