Unity Game Functional QA

Job ID: 39843030

Budget: $10 – $30 USD

I have a Unity-based game in need of a dedicated functional test pass on its PC build. Your job is to put every menu, mechanic, and game-flow element through its paces and flag anything that does not behave exactly as intended.

You’ll start from my latest Windows installer, play through each section, stress the edge cases, and log reproducible defects. Please capture steps to reproduce, expected vs actual results, screenshots or short clips, and the relevant Unity Editor or player logs. An exploratory mindset is important here because I want logic errors that automation often misses.

Experience with Unity Test Runner, in-game debug consoles, and standard bug-tracking tools (I use Jira but accept well-structured spreadsheets) will help you move quickly.
Deliverables
• A brief test plan outlining coverage of installation, first-run, and full gameplay loop on PC
• Detailed bug reports for every issue, prioritised by severity, with reproduction steps and media evidence
• A final summary highlighting stability risks and any areas that may need regression attention

One day turnaround from project kick-off, check-ins preferred.