Unity Game Development -- 2

Job ID: 40127952

Budget: $250 – $750 USD

I'm looking for a professional Unity developer to create monsters script for a tower defense wave-based type game.

The Unity Nav Mesh system can be used, or a custom DOTS Navigation/ECS Pathfinding/Flow Field Navigation. You can see the requirements in the attached diagram. The code needs to run smoothly without FPS drop - it needs to be optimized for as many monsters as possible for Sandbox mode; of course there is always a limit to how many monsters there can be before performance drops, but it needs to be as optimized as possible.

Skills and experience required:
- Extensive knowledge of Unity and 3D game development
- Strong understanding of game design principles
- Creative thinking and problem-solving skills
- Previous experience in developing PC games
- Ability to work collaboratively and incorporate feedback

Most of the game demo is already completed, the only thing that's missing is the monsters code, or rather, there are existing extensive scripts for the monsters, but the person who was supposed to finish it quit, so there would need to be a meeting to discuss the existing code.

You can see what the game looks like here:
https://www.youtube.com/watch?v=18e5KEdYlzI

Please bid on the project ONLY if you are 100% sure that you can complete the project