Unity Game Developer
Budget: $30 – $250 USD
I’m midway through a Unity project and need a developer who can jump straight into the existing codebase to refine and extend the game mechanics. The core systems are in place, but several mechanics still feel rough around the edges and a few new ones need to be added. All necessary models, animations, and prefabs are already prepared in organized folders, so your focus will be on scripting, balancing, and making the interactions feel tight and responsive.
You’ll be handed a private Git repository with clear commit history and comments. After a quick walkthrough of the current architecture, I’ll outline the specific mechanics that require attention and share a checklist of edge-cases uncovered during internal playtests. Your first milestone will be to integrate the provided assets seamlessly, replacing any temporary placeholders while ensuring performance remains stable across target platforms. From there, we’ll iterate on the feel of each mechanic until it’s production-ready.
If you’re confident with C#, Unity’s Input System, and know how to profile and debug efficiently, I’m ready to give you access today.
You’ll be handed a private Git repository with clear commit history and comments. After a quick walkthrough of the current architecture, I’ll outline the specific mechanics that require attention and share a checklist of edge-cases uncovered during internal playtests. Your first milestone will be to integrate the provided assets seamlessly, replacing any temporary placeholders while ensuring performance remains stable across target platforms. From there, we’ll iterate on the feel of each mechanic until it’s production-ready.
If you’re confident with C#, Unity’s Input System, and know how to profile and debug efficiently, I’m ready to give you access today.
Related categories:
Mobile App Development
Game Design
C# Programming
Unity 3D
Debugging
Game Development
Scripting
Game Testing
Unity
Game UI