Unity 2D Gacha Club Enhancements
Budget: ₹1,500 – ₹12,500 INR
I already have a live Gacha Club build made with Unity 2D and I want to push it further. The job centres on three clear goals: tune a few gameplay mechanics, polish the menus and controls, and—most importantly—build in a clean way for me to keep adding new content such as items, props, clothing and hairstyles long after this engagement ends.
User Interface & Controls
The current screens work, but they look dated on newer devices. I need smoother navigation, clearer buttons and responsive layouts without affecting any of the existing save data.
Custom Asset Pipeline
Right now every new hat or sword requires a full rebuild. I want a plug-and-play system—Addressables, a Resources drop-folder, or any approach you recommend—that lets me import future 2D sprites (PNG) and JSON metadata, then see them automatically show up in the character creator and shop. A short README explaining the pipeline is part of the deliverable.
Deliverables
• Updated Unity project with the modified gameplay code and refreshed UI
• Asset-loading solution with sample items/props in place (clothes, hair, etc.)
• Step-by-step instructions so I can add more assets on my own
If you are comfortable diving into an existing codebase and have shipped 2D projects before, this should be a straightforward sprint. Let’s make the next update of Gacha Club the best one yet.
User Interface & Controls
The current screens work, but they look dated on newer devices. I need smoother navigation, clearer buttons and responsive layouts without affecting any of the existing save data.
Custom Asset Pipeline
Right now every new hat or sword requires a full rebuild. I want a plug-and-play system—Addressables, a Resources drop-folder, or any approach you recommend—that lets me import future 2D sprites (PNG) and JSON metadata, then see them automatically show up in the character creator and shop. A short README explaining the pipeline is part of the deliverable.
Deliverables
• Updated Unity project with the modified gameplay code and refreshed UI
• Asset-loading solution with sample items/props in place (clothes, hair, etc.)
• Step-by-step instructions so I can add more assets on my own
If you are comfortable diving into an existing codebase and have shipped 2D projects before, this should be a straightforward sprint. Let’s make the next update of Gacha Club the best one yet.