Unity Full-Stack Developer for 3D Data-Rendering Automation
Budget: €30 – €250 EUR
ob Title: Full-Stack Developer Needed: Next.js 16 to Headless Unity 6 Automation Pipeline (0 to 100)
Project Summary:
I am looking for a Senior Full-Stack Developer to build a complete, automated 3D data-rendering and camera kinematics capture pipeline from scratch (0 to 100). The system operates as a headless backend bridge between web architecture and a 3D engine. Note: This is a purely technical data-scaffolding pipeline; no high-end photorealistic asset rendering is required inside Unity.
Scope of Work (Full-Stack Delivery):
Web Layer (Next.js 16 & Supabase): Build the frontend design studio UI and a backend orchestrator (/api/generate) with Supabase session gates, user credit validation, and automatic timeout handlers.
Bridge Connection: Establish a synchronous HTTP POST loopback (127.0.0.1:8082) between Next.js and Unity.
Unity Engine Layer (Unity 6, URP): Write a C# background server script (HttpListener) to parse JSON payloads, dynamically set aspect ratios (16:9 / 9:16), control modular sets (Bipedal, Quadruped, Products, SaaS UI devices), and trigger specific tracking color masks.
Cinemachine & Animation Upgrades: Implement 4 professional script-controlled camera paths (with speed/easing overrides), an expanded character state machine, procedural audio-driven lip-sync, and Chroma Key (Green Screen) / Depth Pass toggles.
DevOps Layer (Docker & Linux): Package the full Next.js stack and a Headless Linux Unity build into a unified Docker container running with a virtual frame buffer (Xvfb) and NVIDIA GPU passthrough enabled.
Project Summary:
I am looking for a Senior Full-Stack Developer to build a complete, automated 3D data-rendering and camera kinematics capture pipeline from scratch (0 to 100). The system operates as a headless backend bridge between web architecture and a 3D engine. Note: This is a purely technical data-scaffolding pipeline; no high-end photorealistic asset rendering is required inside Unity.
Scope of Work (Full-Stack Delivery):
Web Layer (Next.js 16 & Supabase): Build the frontend design studio UI and a backend orchestrator (/api/generate) with Supabase session gates, user credit validation, and automatic timeout handlers.
Bridge Connection: Establish a synchronous HTTP POST loopback (127.0.0.1:8082) between Next.js and Unity.
Unity Engine Layer (Unity 6, URP): Write a C# background server script (HttpListener) to parse JSON payloads, dynamically set aspect ratios (16:9 / 9:16), control modular sets (Bipedal, Quadruped, Products, SaaS UI devices), and trigger specific tracking color masks.
Cinemachine & Animation Upgrades: Implement 4 professional script-controlled camera paths (with speed/easing overrides), an expanded character state machine, procedural audio-driven lip-sync, and Chroma Key (Green Screen) / Depth Pass toggles.
DevOps Layer (Docker & Linux): Package the full Next.js stack and a Headless Linux Unity build into a unified Docker container running with a virtual frame buffer (Xvfb) and NVIDIA GPU passthrough enabled.
Related categories:
JavaScript
Mobile App Development
3D Rendering
C# Programming
Unity 3D
Docker
Unity
Next.js