Unity Developer for Unique Card Game

Job ID: 39923154

Budget: $30 – $250 USD

I’m building a card game in Unity. The tabletop layer stays 2D for the hand and deck UI, but every card you play must instantiate its own 3D character or land onto an octagon-shaped grid.

For the first milestone I only need the core game loop and supporting systems, not the final polish:

• Scenes - There are 3 scenes. I need the scenes to load the next scene for now. There is a login scene, lobby scene, and Deplen scene which is first level. Right now it will move to lobby from login when accept button is pushed but once its in the lobby, it will not go into Deplen once single mode button is pressed. I think it has something to do with the dontdestroyonload. So transitions between scene needs to be fixed.

• Deck Builder – In the lobby I have a button for deck builder. This button needs to change scenes into a deck builder scene and the ui created for deck builder and get simple mechanics going. This includes taking my .clip file and using the layers in it to create the cards. I can discuss needed parts. I already have some code started that will need to be brought from Deplen into Deck builder.

• Octagonal grid – prefab-based with script to randomize grid board, able to accept spawned characters and track their cell positions. The grid consists of border pieces, octagons, and middle pieces that go in-between octagons to fill in their 45 degree angles. So for the grid, if you turn the flat side upwards. You have a flat side on top, on bottom, on the left and on the right. This should make the octagon tile able. That's why there are filler pieces. There should be a flag on 45 degrees that allow connection to middle filler pieces. The starting board only needs 40 grids. 20 for one player and 20 for second player. All other grids get added on by land cards during gameplay. Which would be a different milestone later.

• Character tokens – lightweight 3D placeholders (capsule, chibi, anything) that carry hit points and can move one cell per action. (Or you can use free character assets from the store as a placeholder).

• Camera – During gameplay a player should be able to zoom in and out and pan around the board.

No actual cards will be played at this point. No hands created. No deck decks in the first level yet. Just creating prototype systems.

I need someone who knows unity, maya, and clip studio paint. I have a card template with .clip file that you can use to take the layers and make the ui. I use maya so converting or transferring models into unity it would be nice to have someone who already understands the workflow.

Keep the code clean, commented, and driven by ScriptableObjects where sensible so I can expand the deck later. Once you hand over the Unity project I’ll test it on Windows; if all actions trigger correctly and the grid logic is solid, we’re good to go for the next phase. Please read before bidding. Whatever you bid is the price not a starting price.